1968 shelby gt500 mustang: Is This the Ultimate Pony Car?

by Marvin Connie

Okay, so, the other day, I got this crazy idea to try and recreate a 1968 Shelby GT500 in… well, not in real life, sadly. I’m talking about in a game. I’m a huge fan of the classic Mustang, always have been. I mean, who isn’t? And the ’68 Shelby? Forget about it. That car is legendary.

So, I started by doing some digging. I needed references, lots of them. You know, pictures, blueprints if I could find them, videos of the car… anything to help me nail down the details. That took a while, browsing forums, image searches, you name it. I even watched some old car shows to see the GT500 in action. That part, I won’t lie, it was not work. It was good fun.

The Building Process

The next thing I did was put my references to use. I was going to get all the details I could possibly get!

  • Front Grille and Headlights: Getting that iconic, aggressive look just right. The placement of the fog lights, the shape of the grille, all that.
  • Hood Scoop: That’s a must-have, right? I spent a good chunk of time making sure it was properly proportioned.
  • Side Stripes and Scoops: These are pretty distinctive on the GT500, so I wanted to make sure I got them accurate.
  • Rear End and Taillights: The sequential taillights were a fun challenge! And that unique rear spoiler, too.

I spent hours tweaking and adjusting, comparing my in-game model to my references. It’s really easy to get lost in the details, and I definitely did. I kept going back and forth, making tiny changes. “Is that curve exactly right? Is that emblem positioned perfectly?” It’s a bit obsessive, I know, but I wanted to do it justice.

It was a real learning experience. Let me say that. I found myself doing things I’d never tried before, just to get some of those specific Shelby details right. I had to do the following:

  • Watch some random YouTube tutorials.
  • Read some forum posts.
  • Try and repeat the new stuff.

It was not easy, but I think I got it.

The whole thing was a lot of fun, even the frustrating parts. It’s like putting together a giant, complicated puzzle, and when you finally get it all fitting together, it’s a great feeling. It’s not perfect, of course, but I’m pretty happy with how it turned out. It’s my own little digital tribute to a truly amazing car.

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