Let me tell you about that time I totally messed up with hourglass values in my app project. Wasn’t my brightest moment, but hey, we learn more from screwups than successes right?
The Great Hourglass Experiment
So last Tuesday I decided to add this cool hourglass animation to my fitness app. Figured it’d look fancy for tracking workout rest periods. Started simple – just slapped a value of 60 seconds into the hourglass script like this:
* = 60;
Pressed play and… nothing happened. Zilch. The hourglass graphic just sat there frozen like my Aunt Martha at a rave party. Spent a whole hour checking connections before realizing I’d used the wrong property name – should’ve been instead of value. Basic naming mistake!
The Domino Effect Disaster
After fixing the property name, things got worse. The sand started flowing but:
- Timer showed 00:00 when it should’ve been 00:60
- Animation sped through in like 2 seconds
- Phone got hotter than a barbecue grill
Turns out I made three killer errors:
- Forgot the hourglass expected milliseconds – gave it 60 but it needed 60000
- Connected the progress bar to the wrong output
- Made the sand particles update every frame (hello lag!)
My living room floor became a nest of energy drink cans while debugging that mess.
Resolution & Lessons
Took me two sleepless nights to untangle this. Solution was embarrassingly simple:
* = 60000; // Full minute
* = *; // Correct output
* = 30; // Not 120!
Moral of the story? Hourglass values seem simple but will wreck you if you:
- Mix up time units (seconds vs milliseconds)
- Use wrong property names
- Overload the animation
Just saved y’all about 72 hours of frustration. You’re welcome.