Become a david yurman model: Learn about the Casting Calls.

by Tan161130.

Okay, so I’ve been wanting to get into 3D modeling for a while, and I finally took the plunge. I decided to try and model something from David Yurman, you know, the jewelry brand? Their stuff has these cool cable designs, so I thought it’d be a good challenge. Here’s how it went down.

Become a david yurman model: Learn about the Casting Calls.

First, I needed some good reference images. I spent like an hour just browsing the David Yurman website and saving pictures of different bracelets and rings. I wanted to get a good sense of the shapes and how the cables twist together.

Finding References

  • Started by Googling “David Yurman cable bracelet”.
  • Looked at images, saved a bunch. Different angles are key!
  • Found some close-ups, which were super helpful.

Next, I opened up my modeling software (I’m using Blender, by the way – it’s free!). I started with a simple cylinder, because most of the jewelry pieces are kinda cylindrical, right?

Then came the tricky part – the cable texture. Man, this took me a while to figure out. I tried a few different techniques, watched some YouTube tutorials (seriously, YouTube is a lifesaver), and finally landed on using a combination of modifiers. I think I used a “screw” modifier and then a “twist” modifier, or something like that. It was a lot of trial and error, tweaking settings until it looked kinda right.

The Modeling Process

  • Imported my reference images into Blender. So much easier to model when you have something to look at!
  • Created a basic cylinder shape.
  • Used a bunch of modifiers to get that cable effect. Lots of messing around here!
  • Added some extra details, like the little end caps on the bracelets.

I spent a good few evenings on this, just slowly shaping and refining the model. I kept comparing it to my reference images, making tiny adjustments. It’s amazing how much detail goes into these things!

Become a david yurman model: Learn about the Casting Calls.

After I was happy with the basic shape, I started playing with materials. I wanted to get that shiny, metallic look. Blender has a bunch of built-in materials, so I experimented with those until I found something that looked like silver or gold. The lighting is important! What good are realistic materials if they’re displayed poorly?

Material and Finish

  • Experimented with different metal materials.
  • Adjusted the lighting to make it look realistic.
  • Considered adding some imperfections, like tiny scratches, to make it look more “real”.

Finally, I rendered the model – that’s basically like taking a high-quality photo of it. And… it actually looked pretty good! I mean, it’s not perfect, but for a first attempt, I’m pretty proud of it. I still have a lot to learn, but this was a fun project, and I definitely feel like I leveled up my modeling skills.

It’s not an exact replica, the real thing is so detailed and perfect. Now that I’ve made it, I can see where the real thing is great, and where my model is flawed. That’s okay though, it’s all a learning experience.

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