Okay so last Saturday my buddy Mike came over and we were just chilling, kinda bored, right? Neither of us felt like hitting the bar. Mike suddenly goes, “Remember those drinking games from college? Wanna try some for two?” Honestly, it sounded more fun than another Netflix binge. So we figured why not? Grabbed a six-pack, some chips, and cleared space on my crappy apartment floor.

My First Idea Was Stupid
Right off the bat, I thought card games would be easy. I dug out an old deck covered in dust. Our brilliant plan? Kings Cup for two people. Spoiler alert: it sucked. The whole thing depends on group interaction! Drawing cards meant nothing. Like, the “Rule” card? Who makes the rule for who? We stared at each other for like five minutes, arguing, and took a “mutual respect sip” instead. Total fail.
Lesson learned: Most classic party games flop hard with just two players. Need something specifically for head-to-head.
Finding Stuff That Actually Works
We scratched the card idea and started Googling. Seriously, basic stuff is best. We found two super easy ones that actually flowed:
- Thumper: Made up simple hand signals (thump table = drink, point at someone = they drink, etc.). Took a minute to agree on signals, then started slow. Messing up the signal meant drinking. Got competitive fast!
- Higher or Lower: Grabbed a die. One rolls, other guesses higher or lower than the last roll. Wrong guess = drink. Simple! Dice vanished under the sofa twice.
What I Wish We Did Differently
Halfway through, Mike got noticeably tipsy way faster than me. We realized our fatal mistake: no clear “drink” measure. Beer from the bottle? Sometimes a gulp, sometimes a sip. Totally inconsistent! Should’ve used shot glasses for clear amounts, even if just beer.
Also, snacks! Chips aren’t enough. Need real food accessible. Stomachs were rumbling by game three.

Final Thoughts & Staying Safe-ish
We played for maybe 90 minutes total? Didn’t finish the six-pack (thankfully). Learned some key stuff:
- Pick games with clear actions and immediate drink penalties. No complex rules.
- Agree on EXACTLY what “taking a drink” means BEFORE starting. Seriously, do this.
- Hydrate and eat. Water bottles on deck are non-negotiable.
- Know your limits. Mike tapped out first, and that’s totally fine. Not a competition (well… mostly).
It was actually a fun, cheap night in once we stopped being dumbasses trying to force group games. Just keep it simple, obvious, and actually prepared for once. Oh, and cushions on the floor. Standing up later needed strategy!