How Robert Dies Unfolded in My Project
So I was tinkering with this character system yesterday, trying to make a simple storytelling thing. Had this dude named Robert set up as a placeholder. Just needed him to exist for testing, right? Nothing fancy.

First I made him walk around in my little sandbox world. Wrote some basic code: move left, move right, jump over obstacles. Worked okay until I hit the “interactions” part. That’s when weird stuff started happening.
Steps that led to disaster:
- Added a river: Wanted Robert to cross it but forgot water physics
- Threw in cliffs: Messed up the collision boundaries completely
- Tested fall damage: Accidentally set the height limit to negative numbers
My dumb mistake happened when I was sleep-deprived at 3 AM. Meant to type damage_level = 5 for minor scratches, but my finger slipped and put 500. Didn’t even notice until the test run.
Pressed the demo button and boom! Robert walks toward the cliff edge, trips over invisible pixels, drops like a brick, and flatlines immediately. Got this stupid “ROBERT DIED” flashing in comic sans font I forgot to change. Took me 20 minutes to stop laughing hysterically at that ridiculous death scene.
Lessons learned? Never code exhaustion, always double-check death values, and placeholder fonts stay as jokes forever. Should fix Robert tomorrow… maybe. Kinda grown attached to his dramatic exit now.